Insert right
F2LU R U' R' Pair already joined in the top layer — tuck it into the front-right slot.
CFOP is how nearly every record is set. Same last-layer logic as the beginner method — but the first two layers go in together, and the top is finished with short, memorised algorithms. Here is every stage, animated.
Four edges of one face, matched to the side centers. Aim to plan it in inspection.
First two layers solved together — corner + edge pairs slotted in, intuitively.
Orient the last layer so the whole top face is one colour. 57 cases, or 10 for 2-look.
Permute the last layer — slide every piece home. 21 cases, or 6 for 2-look.
The cross is four edges on the bottom, each aligned to its side center. It is short — usually under 8 moves — and the goal is to plan the whole thing during your 15 seconds of inspection, then execute without looking.
F2L solves a corner and its matching edge as a pair, dropping both into the bottom two layers in one motion. There are 41 named cases, but the real skill is intuitive: join the two pieces in the top layer, then tuck them in. These four triggers cover most of what you'll do.
U R U' R' Pair already joined in the top layer — tuck it into the front-right slot.
U' F' U F Mirror of the above for a pair heading into the front-left slot.
R U' R' U R U' R' Separate corner and edge: join them with one trigger, then insert with the next.
R U R' U' R U R' When the white sticker faces up, lift the pair, rotate, and re-seat it.
Full OLL is 57 algorithms. Almost everyone starts with 2-Look OLL — just 10 algorithms — by first orienting the edges into a cross, then orienting the corners. Learn these ten and you can solve any last-layer orientation.
F R U R' U' F' f R U R' U' f' No yellow edges up. Do both lines to build the cross.
f R U R' U' f' Two adjacent edges up — hold the bend at the back-left.
F R U R' U' F' A horizontal bar of two edges — hold it left-to-right.
R U R' U R U2 R' One corner oriented (front-left). The workhorse.
R U2 R' U' R U' R' Mirror of Sune.
R U2 R' U' R U R' U' R U' R' Two opposite corners face you.
R U2 R2 U' R2 U' R2 U2 R The 'bruno' — no headlights.
R U R' U' R' F R F' Headlights on one side, bar opposite.
R2 D R' U2 R D' R' U2 R' Headlights at the front, fish tail back.
F R' F' r U R U' r' Diagonal corners — the 'bowtie'.
The final step slides every last-layer piece into place. Here are all 21 PLL cases, grouped and animated. Each cube shows the case first, then solves it — press Watch it solve to replay. New to PLL? The four edge cases (U, H, Z) and the T-perm are the classic 2-Look starting set.
M2 U M U2 M' U M2 3-edge cycle, counter-clockwise.
M2 U' M U2 M' U' M2 3-edge cycle, clockwise.
M2 U M2 U2 M2 U M2 All four edges swap opposite.
M2 U M2 U M' U2 M2 U2 M' Two adjacent edge swaps.
x L2 D2 L' U' L D2 L' U L' x' Corner 3-cycle.
x L2 D2 L U L' D2 L U' L x' Reverse of Aa.
x' L' U L D' L' U' L D L' U' L D' L' U L D x Two diagonal corner swaps.
R U R' U' R' F R2 U' R' U' R U R' F' The famous T-perm.
R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R Edge + corner swap on the front.
R' U L' U2 R U' R' U2 R L Adjacent swap, left bias.
R U R' F' R U R' U' R' F R2 U' R' Adjacent swap, right bias.
R U' R' U' R U R D R' U' R D' R' U2 R' Block + swap.
R' U2 R U2 R' F R U R' U' R' F' R2 Mirror of Ra.
R2 U R' U R' U' R U' R2 U' D R' U R D' Corner 3-cycle + edge 3-cycle.
R' U' R U D' R2 U R' U R U' R U' R2 D G-perm variant.
R2 U' R U' R U R' U R2 U D' R U' R' D G-perm variant.
R U R' U' D R2 U' R U' R' U R' U R2 D' G-perm variant.
R U R' U R U R' F' R U R' U' R' F R2 U' R' U2 R U' R' Diagonal corner swap.
R' U R U' R' F' U' F R U R' F R' F' R U' R Mirror diagonal swap.
R' U R' U' y R' F' R2 U' R' U R' F R F Corner + edge diagonal.
F R U' R' U' R U R' F' R U R' U' R' F R F' Adjacent corner + edge swap.
Recognition is half of speed. Drill the 21 cases until you name them on sight.
Look at the top face and sides. Name the case in your head, then reveal the algorithm and watch it solve. The cube shows the case before the algorithm runs.
— 1 / 21 cases
Roux, ZZ and Petrus reach a solved cube by very different routes.