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Foundations

The language
of the cube

Before any algorithm makes sense, two things have to click: how the cube is actually built, and the notation every guide on Earth uses to write moves down. Tap the moves below and watch what each one does.

26 little cubes, 3 kinds

Centers, edges, corners

Centers 6 pieces

One per face, fixed to the core. They never move relative to each other — so the white center is always opposite yellow. Centers define what colour each face must become.

Edges 12 pieces

Two stickers each, sitting between two centers. There are exactly 12, and each has one true home and orientation.

Corners 8 pieces

Three stickers each, at the cube's vertices. Eight corners, each with one correct position and three possible orientations.

The golden rule: centers never move relative to each other. White is always opposite yellow, blue opposite green, red opposite orange. That fixed frame is what makes the puzzle solvable.


Interactive

The notation playground

Each button is one move. Tap a few in a row to build a sequence — the cube performs it live, and your moves appear as an algorithm you could read anywhere.

Your algorithm

Face turns

One letter = turn that face 90° clockwise. Add ' for counter-clockwise, 2 for a half turn.

Slice moves

The middle layers. M follows L, E follows D, S follows F. Speedsolvers love M for last-layer edges.

Wide turns

Lowercase = turn two layers at once (the face plus the slice beside it).

Cube rotations

Rotate the whole cube. x follows R, y follows U, z follows F. Nothing is solved — only your view changes.


Putting it together

How to read an algorithm

An algorithm is just a list of moves performed left to right. Take the single most famous trigger in cubing — the "sexy move":

R U R' U'

R — right face clockwise · U — top clockwise · R' — right face back · U' — top back.

Do it six times in a row and the cube returns exactly to where it started — proof that these moves are perfectly reversible. Press play and watch.

R U R' U'  ×6 → solved