Watch it.
Understand it.
Solve it.
An interactive guide where a real 3D cube performs every technique as you read it — from your very first solve to CFOP, Roux, ZZ and Petrus speedcubing.
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Every solve is the same three ideas
Build something solid
A cross, a block, a layer — a base of pieces you won't disturb.
Fill the middle
Pair and insert pieces to complete the first two layers efficiently.
Finish the last layer
Orient, then permute the final pieces with short, learnable algorithms.
Pick a path up the mountain
They all reach a solved cube. They differ in how they get there — what you build first, how many algorithms you memorise, and how fast your hands can fly.
Layer-by-Layer
Your very first solve
Solve the cube one horizontal layer at a time. Intuitive, forgiving, and the foundation every other method builds on. If you have never solved a cube, start here.
CFOP / Fridrich
The speedcubing standard
The most-used speedsolving method in the world. Build a cross, pair and insert the first two layers together (F2L), then orient (OLL) and permute (PLL) the last layer. Almost every world record uses CFOP.
Roux
Block-building & M-slices
Build two 1×2×3 blocks on the left and right, solve the last six corners (CMLL), then finish the cube using only M-slice and U moves. Famously low move-count and rotationless.
ZZ
Orient first, turn fast
Pre-orient every edge during a planned first step (EOLine) so the rest of the solve needs no F or B moves — pure ergonomic R, U and L turning that lets the hands fly.
Petrus
Grow a block
Start with a 2×2×2 block, expand it to a 2×2×3, fix edge orientation, finish the first two layers, then solve the last layer. Extremely move-efficient and a fascinating way to understand the cube.
Your first solved cube is closer than you think.
Most people learn the beginner method in an afternoon. Let's go.